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RULES OF NOVUSS (shorter
version coming soon)
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General rules
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Game rules
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Direct and rebound strokes
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Loss in the game
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Loss of set
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Penalty pucks
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Player loses a turn if:
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Singles games
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Doubles game
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Determining the first strike rights
1. General rules
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Players place their own pucks on
the table. Then they take up playing position on the opposite
side of the table and the player, who is the first in the
previously determined starting order, puts his striker in
the edge zone and strikes it with the cue, aiming at the pucks.
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After the pucks have been arranged on the
table, the players should clean off the extra powder from
the surface of the table. It can also be done during the
game, if necessary.
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Players place their pucks on the
table in a row, touching adjacent pucks and the edge board,
four on each side of the centre line.
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2. Game rules
- The play consists of several sets, the number of
which is determined by agreement.
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Set begins when the players have
taken places at the opposite sides of the table and
one of the players has made the first stroke.
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Before every strike the striker should be placed
so that its hole lies entirely within his edge zone between
the lines of the adjacent edge zones.
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The striker must be placed without touching any puck.
The striker may not hit directly any pucks in player’s
own edge (“blind”) zone.
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When the striker is put on the table, but before
the stroke, the player is allowed to move the striker or change
its position on the table.
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When aiming and executing a stroke the cue must rest
within inner corners of player’s edge of the table.
When aiming or striking, the player’s hand may rest
on the edge board. If the position of the cue is in doubt,
the rule is that the player's hand must not cover the inner
corner of the edge.
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The player's fingers should never touch the playing
surface, only the edge.
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The stroke should be made only with the tip of the
cue. The tip must be flat and clean.
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The stroke is considered as having been completed
if the tip of the cue has touched the striker. During the
stroke. the striker in the back slide must not slide over
player’s own edge zone line, except cases when players
own puck is in the center zone or his blind zone.
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After a successful stroke, if one or more pucks are pocketed
and no breach of rules has occurred, the player continues
the series of strikes.
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If as a result of a stroke one puck lands on top of another,
they are put side by side without moving other pucks. The
top puck is placed on the side of its overhang. If it is not
possible, the puck is put in the nearest empty place. If a
puck lands on top of a striker, the puck is put in strikers
place. If a puck or striker is hit off the table, even if
it falls back on the table, but has made contact with an object
outside it, or lands on top of the edge board, it is considered
"out".
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If after a stroke it is difficult to pick up striker without
touching other puck, the player asks a referee or another
player to remove the striker.
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If after a stroke a puck stays balanced on the edge of
a pocket and in the course of the game drops in without having
been touched by the striker or another puck, it is placed
back in the former position and is not counted as pocketed.
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If after a stroke a puck or striker jumps on the edge
of the table and stays there, it is considered as having jumped
off the table. The puck that has jumped off the table is put
in the centre of the circle, so that the centre line intersection
can be seen through the hole in the puck. If the centre is
already occupied, the puck is placed on the circle intersecting
lines on the side that it jumped over. The puck is put so
that its outer edge touches the inner edge of the circle.
If that point is also taken, the puck is put on another point
where the crossing lines intersect the circle line. If all
above mentioned five points are occupied, the puck is placed
on the crossing line, between the pucks in the centre and
near the circle line, but always on the side where it left
the table. If the puck jumps over the edge between the side
and end edges and it is impossible to determine which edge
it has jumped over, the puck is placed near the center line
on imagined diagonal line in the direction where it left the
table. If several pucks leave the table simultaneously, then
puck, which was first touched by the striker, is placed in
the centre and the other pucks are placed in the previously
described sequence.
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If as a result of a strike, a puck is broken and the broken
parts remain on the table, a new puck is placed where the
biggest part of the broken puck rested. If both broken parts
are same size, the new puck is placed in a position the opponent
determines as more difficult for the player. If as a result
of a strike, a puck is broken and its larger part or half
leaves the table, it is ruled that the puck has left the table
and the new puck is placed in the center. If the larger part
of the broken puck is pocketed, the puck is counted as pocketed.
If as a result of a strike, the striker is broken and a part
of it is pocketed or leaves the table, the player gets a penalty
puck.
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If as a result of a strike a puck stays balanced on its
edge, or one puck lands on top of another, or one puck lands
on top of striker or table edge, or leaves the table, the
puck is considered as being in motion (though it does not
roll) until it is placed horizontally on the table and the
game can continue.
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Until the referee or player, acting as a referee, has
not finished his deliberations at the table, the players are
not allowed to place the striker on the table to continue
the game. They are allowed to remove the striker from the
table or from the pocket and hand it to the opponent.
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During the game the participants are not allowed to walk
around the table to evaluate the position of the pucks from
the other side.
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The players may lean across the table without touching
its surface, but may not place hands on the edge of the table.
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During the game the players are not allowed to place pucks,
striker or other objects on the edge of the table. They must
not drag the striker across the table surface with the cue,
but pick it up by hand. If the striker is on the opposite
side behind the center line the opponent should move it by
hand in the direction of center or the opponent's side. Intentional
hitting of the edge is considered unsportsmanlike and the
offender loses the set.
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The player is not allowed to replace cue or striker during
the set, except if they are damaged.
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The player is not allowed to measure the distance along
the edges of the table. It is allowed to aim with a cue, if
its tip does not overreach the inner side of the table edge.
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Every player is allowed two minutes before
the game to evaluate the table.
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If at the beginning of a set, but before the strike, the
table is shaken so that the pucks are moved, their positions
are restored.
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3. Direct and rebound strokes
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A player is allowed to pocket their
own pucks with direct strokes except those within the centre
circle and the player's blind zone. A direct stroke means that
the striker must first touch the player's own puck outside the
centre circle and the player’s blind zone, after which
it may hit any other pucks. If the center zone line or blind
zone line can be seen through the puck’s hole, the puck
can be hit directly.
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The player is permitted to use rebound
stroke on all his pucks.
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Puck in the center zone and player’s
blind zone cannot be hit by a direct stroke. There it can be
played only:
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With a rebound, i.e. the striker
touches at least one edge board before hitting the puck, taking
into account point 16.1.i).
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With the striker, after it touches
a player's own puck outside center zone or blind zone.
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With players own puck, positioned
outside these zones:
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By means of several pucks, if the
striker first touches players own puck, positioned outside
the center zone and blind zone:
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With a rebound against a side edge,
if the puck is in the center zone.
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There is no penalty, if in a rebound
stroke player's striker does not touch any of his own pucks,
if they are only in center zone or his blind zone.
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If a player hits opponent's puck out
of the center zone or edge zone, it should be left where it
stopped.
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It is forbidden to attack opponent's
pucks with a direct stroke, driving them into the center or
edge zone. If it has been done, the puck is replaced to its
previous position without touching other pucks and the player
gets penalty.
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Attacking and driving the opponent's
pucks into the center or opposite edge zone is permitted in
the following ways:
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With a rebound stroke when the player
has no pucks left available for direct strokes.
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With the striker after it touches
the player's own puck outside the center or blind zone.
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With a player's own puck.
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By means of several pucks, providing
the stroke was correctly executed.
Note: In this case the stroke is correct
even if the player gets a penalty for its execution, as when
the striker falls into the pocket or jumps over the edge.
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If a player in a direct stroke drives
the opponent's puck over the edge, this puck is returned to
its previous position and the player gets penalty. The same
is done if the player, striking an opponent's puck, drives another
opponent's puck over the edge. If the puck has not been driven
into opponent’s blind zone, its position is not restored.
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The puck's position is not restored,
if after the strike, it moves within the blind zone or from
the center to the blind zone.
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4. Loss in the game
1. Player loses the game if he is not
at the table two minutes after the referee’s invitation.
2. Player loses the game and is disqualified
after a repeated warning in cases of disruptive behavior or
extreme offenses.
3. Player is disqualified if he refuses
to greet the opponent before or after the game.
4. Player loses the game because of unsportsmanlike
behavior.
5. After a third warning, the player is
awarded a loss in the game no mater how many sets have been
completed.
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5. Loss of set
A set is forfeited if the player commits one
of the following offences:
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With a direct stroke hits several of
his pucks out of the blind zones.
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During the game pushes the table, displacing
one or several pucks.
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Knowingly violates the game rules;
crosses over to the other side of the table; disregards the
referees’ ruling to stop the game and strikes and moves
one or more pucks.
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If the striker first touched one's
puck in the blind zone and then one or more pucks moved.
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Displaces several pucks with fingers,
striker, or cue without making the strike.
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Handing the opponent a striker intentionally
places it at the side edge.
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During the set, touches one or more
of the pucks on the table, or takes them out of the pockets
(except in cases when there is no referee and the opponent has
to place a penalty puck), or moves the last puck on the table.
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Player who has no first hand rights,
plays out of turn and makes the strike first. If this is found
out only after the next stroke. the set continues and result
is valid. The player, who has the first strike rights, begins
the next set.
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During the set exchanges an undamaged
cue or striker.
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Doubles player who has no first strike
rights makes the first strike.
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6. Penalty pucks
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The player loses strike rights and acquires
a penalty puck in following cases:
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With a direct stroke, the striker
fails to touch any puck;
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With a direct stroke, the striker
first touches opponent's puck or touches player's own and
opponent's puck simultaneously;
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With a rebound stroke, the striker first
touches opponent's puck, while there are pucks for direct
shot;
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If the striker drops into a pocket;
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If the striker is driven off the table.;
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If the player's own pucks are only in
the center zone or blind zone, but with a rebound stroke,
after hitting side board, striker fails to touch the opposite
edge as required in point i);
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If the player refuses to make a stroke;
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With a direct stroke, player hits his
own puck in a center or blind zone;
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With a rebound stroke, the striker fails
to touch the opponent's edge or a puck in the circle;
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If the player makes a double stroke i.e.
the cue moves the striker twice;
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If, when placing the striker in the
starting position, it touches any of the pucks;
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If striker with a direct stroke first
touches any of the pucks in player’s blind zone before
touching any of the pucks outside this zone;
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If the player touches striker while
pucks are still in motion;
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If the player by hand or cue touches
pucks or striker in motion;
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If the player by hand, cue or striker
touches any of the pucks;
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If the player moves any of the pucks
during the opponent's turn. In this case the penalty puck
is used immediately and the player forfeits his stroke. The
moved puck is returned to original position;
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With a direct stroke, opponent's
puck is driven off the table;
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The striker breaks during the stroke
and a part of it is pocketed or falls over the edge;
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If a player repeatedly, purposely
delays the game, overstepping the 30 second time limit;
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For several violations of the rules in one
stroke, only one puck penalty is imposed (example.: the striker
is pocketed without touching any pucks).
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Penalty puck is put on the centre line touching
the edge board. If more than one puck is to be placed, they
are placed symmetrically on either side of the centre line or
as close as possible to the centre line without moving any pucks.
If vacant positions are equidistant from the centre, penalty
puck is placed on the side with least number of pucks.
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If a player has all eight pucks on
the table, the debt stands until pucks are available. If during
the game the debt is forgotten, the game goes on and the debt
is annulled.
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Penalty puck is put out only after
the player or opponent has finished his turn. If in a series
of strikes a player pockets all eight pucks without losing turn
rights, the penalty puck is placed on the table and the player
continues the series.
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If several penalty pucks are to be
used, they are all put out at once. All available penalty pucks
should be put on the table at once, the rest remaining a debt.
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The puck that has jumped over the edge
and is placed in the center zone is not a penalty puck. In this
case a penalty puck is used only if there has been another violation
of the rules.
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7. Player loses a turn if:
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None of the player's pucks have been
pocketed.
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The opponent's puck is pocketed together
with the player's own puck.
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The player’s or opponent's puck
is forced off the table.
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The player commits any breach of the
rules resulting in a penalty.
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If as a result of a stroke, when the
player has no blind pucks, the striker on backstroke crosses
players own edge line (example: the line is not visible through
the puck’s hole).
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If the player crosses the border of
his own zone:
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If after a warning about purposely
delaying the name, the strike is not done in 30 second time
limit.
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8. Singles games
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In singles, two players take positions
on the opposite sides of the table.
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The number of sets is determined by
the competition rules. After each set the players exchange places
but the right to start the set stays on the same side.
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A set is won by the player who first
pockets all eight pucks (following all the rules in points 4.
and 5.)
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If a player pockets his as well as
opponent's last pucks, the set is annulled and replayed. If
a penalty is incurred while pocketing the last puck or the striker
has crossed his own edge zone line, set is lost.
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If the first player pockets all eight
pucks in the first turn, the opponent is given the right to
play. Should the opponent also succeed in pocketing all pucks
in one turn, the set is replayed changing sides and the first
strike rights. In the following set the first strike rights
remain as agreed beforehand. If both players pocket all pucks
in one turn, but after the last strike the striker in backslide
crosses his own edge zone line, this player loses the set.
Note: If the first player, after pocketing
all eight pucks, commits any breach of the rules (ie. moves
the opponent's puck while handing over the striker), he immediately
incurs a penalty and loses the strike rights.
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If both players have pucks left only
in the blind zones and both miss them three times, the game
is stopped and the set replayed. The first strike rights remain
as agreed beforehand.
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9. Doubles game
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In a doubles game a team of two partners
play opposite each other. The partners stand opposite each other.
The first strike rights always remain at one side of the table.
The players after every set change sides in a clockwise direction.
The pucks are set up by partners after players have changed
sides.
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Players endeavor to pocket not only
their own but also partner's pucks. The winning pair in the
set is the one to achieve this first.
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Doubles game has the same rules as
the singles game, except the case when the player directly hits
the opponent's puck into their blind zone. In a doubles game
the penalty is a penalty puck.
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The ruling about striking the opponent's
puck into the blind zone applies only to the center zone.
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Penalty pucks are put on the side opposite
to the offending player. In a doubles game the penalty is inflicted
on that player, who has the strike rights at the moment when
the rules are violated.
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Penalty pucks can be put on the table
only after the pucks on the opposite side have been moved and
the partners together have less than 16 pucks on the table.
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Should the opening player pocket all
16 pucks on the first turn (his own and partner's), only one
opponent has the strike rights. If he does not pocket all 16
pucks (his own and partner's), in the first series, the set
is lost. In other cases all the players have the strike rights.
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After the strike, one of the opponents
or the partner hands over the striker.
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Playing doubles, the partners may discuss
the situation without showing the position from which the strike
should be made.
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30 second time limit applies to both partners.
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10. Determining the first strike rights
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In single games the first strike rights
are determined as follows:
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playing in a circular order, the
players are determined by toss and a schedule of games is
made. The first player has the first strike rights and the
second has the right to choose the side of the table and pucks.
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playing by single or double elimination
systems, the first strike rights are determined by toss or
as follows: in odd games the first strike rights belong to
the first player, but in even games - to the second player.
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In team competitions the first strike
rights are determined by the competition rules.
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In the doubles game the first strike
rights are determined in the same way. One player from each
team takes part in the toss. The pair that has won the first
strike rights, chooses who is going to begin. They then choose
the positions at the table. The opponents can change their order
around the table after the first team has declared the determined
order. In the decisive odd set the players, who do not have
the first strike rights are again allowed to exchange places.
Result of the game.
If one of the players has won in more that half
of the sets, he is declared a winner and the game is discontinued.
In a game of even set numbers a draw is possible. The team competitions
are discontinued if one of the teams has won majority of the games,
unless the rules say that all games have to be played.
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